Suzu Ichinose Work May 2026

Analyzing as Nobara requires looking at attitude. Unlike her other characters, Nobara speaks with a drawl and a swagger. Ichinose uses a lower resonance here, filling the voice with grit. The famous line, "I’m a superstar!" is delivered with such unshakable arrogance that it immediately endeared Nobara to fans.

However, in the Shibuya Incident arc, Ichinose shattered expectations by showcasing raw terror and pain. The scream Nobara emits during her critical injury is not a theatrical yell; it is a guttural, realistic gasp of a human breaking. This ability to switch from "badass" to "broken" without losing character consistency proves that transcends the "cute girl" archetype. The Emotional Core: Miorine Rembran (The Other Half) It is impossible to discuss Suzu Ichinose’s work without mentioning the chemistry she built with Lynn (voice of Miorine) in Gundam: The Witch from Mercury . While Ichinose plays the physical protagonist, the dynamic relies on her ability to react.

| Character | Series | Vocal Style | Key Emotion | | :--- | :--- | :--- | :--- | | | Gundam: Witch from Mercury | Soft, stammering, deep mechanical drop | Social anxiety & latent rage | | Nobara Kugisaki | Jujutsu Kaisen | Low, gritty, confident drawl | Brash resilience | | Rapi | Goddess of Victory: Nikke | Flat, monotone, efficient | Hidden longing | | Framme | Fire Emblem Engage | High-energy, rapid, squeaky | Hero worship | | Shera | How NOT to Summon a Demon Lord | Playful, soft fantasy dialect | Emotional fragility | Future Outlook As of 2025, Suzu Ichinose’s work shows no signs of slowing down. With major roles in upcoming visual novels and a rumored lead in a new Studio Ghibli production, she is transitioning from "rising star" to "established legend."

However, the true turning point came with her casting as Shera in How NOT to Summon a Demon Lord . While the series was a standard fantasy ecchi, Ichinose’s performance as the Elf summoner showcased her ability to shift between comedic panic and genuine vulnerability. This role served as her calling card, proving she could carry the emotional weight of a series while handling physical comedy. When discussing Suzu Ichinose’s work , there is a definitive "before and after" moment: Suletta Mercury .

She frequently utilizes ASMR-like delivery in monologues. In The iDOLM@STER: Shiny Colors , her character requires whispering encouragement to the Producer. Rather than speaking softly, Ichinose moves physically close to the microphone, creating a sensation of closeness that standard voice acting cannot replicate. This technique makes her emotional scenes feel invasive—as if you are intruding on a private breakdown. To summarize the sheer variety of Suzu Ichinose’s work , consider these contrasting roles:

Love it! I find it to be extremely fun, and I cannot wait till multiplayer's out!

A very unique twist to the survival game. I really enjoyed the game and got fairly high in level.

Really a great game, and great idea. i can't wait for multiplayers mode. 5/5

About the game and us

Feed and Grow is a brand new game based in an amazing sea world. You play as a fish and your goal is to hunt other fish. As the name goes, feed and grow! :)

In development

The game is in the early development stage at the moment and we have fun plans for it. Among the most anticipated updates is the multiplayer version (and, boy our local network test version is soooo much fun :) ). Stay tuned for more updates, coming very very soon.

Goals

  • Online Multiplayer
    Local network multiplayer is already working and will be available too, once we finish the online version.
  • New maps and unique game modes on top of current survival mode
    Deadmatch, Team deadmatch, Steal the flag, Capture spawn area or even a fun 'zombie?' infection-run/swim-for-your-life
  • A lot of more diversity, more fish species and other sea creatures
  • Unique special attacks, abilities and passive effects to certain species.

Meet the bros

suzu ichinose work suzu ichinose work

Feed and Grow game is made by a team of two brothers, Robert (programming), Dominik (graphics), we're from Slovakia (EU). Any reply or message is directly from us and we're excited to meet you all in Feed and Grow world :)

The whole game is custom made by us, from the idea through graphics, 3D models, gameplay physics to the website here :)

Multiplayer version release date?

Fingers crossed (or fingers on the keyboard :) in December 2015 :) We're working hard to get it all up and ready.

If there's anything you want to tell us, we're more than happy to hear from you - , Facebook or GameJolt are pretty fine to contact us :) and we value every word from you, guys.

Also, we want to say a big thanks to the amazing crowd at GameJolt, all the fan videos, commenters on multiple sites for their great help, tips and awesome support so far!