Pooping Dog Script Full May 2026
function stopSquatAnimation() if animationTrack then animationTrack:Stop() end end
-- Position behind the dog local dogCFrame = bodyPart.CFrame local poopPosition = dogCFrame.Position + dogCFrame:VectorToWorldSpace(POOP_OFFSET) poopModel:SetPrimaryPartCFrame(CFrame.new(poopPosition)) poopModel.Parent = workspace pooping dog script full
-- Wait for animation to reach midpoint (optional) task.wait(0.8) 5 seconds) during development
Always test with a low poop interval (e.g., 5 seconds) during development, then increase to 30+ seconds for the final game. Have a question about integrating this script into your specific game engine? Leave a comment below (if republishing) or consult the official Roblox/Unity docs for physics interactions. pooping dog script full