Op Ultimate Touch Fling Gui Script For Roblox Exclusive Direct

AutoFlingToggle.Parent = MainFrame AutoFlingToggle.Position = UDim2.new(0.55, 0, 0.7, 0) AutoFlingToggle.Size = UDim2.new(0.4, 0, 0.2, 0) AutoFlingToggle.Text = "Auto: OFF" AutoFlingToggle.BackgroundColor3 = Color3.fromRGB(80,80,200)

TeamCheck.MouseButton1Click:Connect(function() ignoreTeam = not ignoreTeam TeamCheck.Text = ignoreTeam and "Ignore Team: ON" or "Ignore Team: OFF" end) op ultimate touch fling gui script for roblox exclusive

-- UI Logic (Slider & Buttons) PowerSlider.Parent = MainFrame PowerSlider.BackgroundColor3 = Color3.fromRGB(70, 70, 90) PowerSlider.Position = UDim2.new(0.1, 0, 0.3, 0) PowerSlider.Size = UDim2.new(0.8, 0, 0.1, 0) AutoFlingToggle

-- Touch detection (The "Ultimate" part) local function onCharacterAdded(char) local hrp = char:WaitForChild("HumanoidRootPart", 5) if hrp then hrp.Touched:Connect(function(hit) if not flingEnabled then return end if autoFling then for _, plr in pairs(Players:GetPlayers()) do if plr ~= LocalPlayer then local targetChar = getCharacter(plr) if targetChar and targetChar:FindFirstChild("HumanoidRootPart") then flingTarget(targetChar) end end end else local hitPlayer = Players:GetPlayerFromCharacter(hit.Parent) if hitPlayer and hitPlayer ~= LocalPlayer then flingTarget(hit.Parent) end end end) end end -- Connect to local player character if LocalPlayer

-- OP Ultimate Touch Fling GUI Script for Roblox (Exclusive) -- Created by: VelocityX | Version: 3.0 (Touch Physics Overhaul) -- Features: Touch Fling, Auto Fling, Power Control, Tracers local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse()

Disclaimer: This article is for educational purposes only. The author does not condone ruining legitimate gameplay. Script updated as of March 2025.

-- Connect to local player character if LocalPlayer.Character then onCharacterAdded(LocalPlayer.Character) end LocalPlayer.CharacterAdded:Connect(onCharacterAdded)