Data: Multiversus Frame

In the chaotic, 2v2-focused arena of MultiVersus , it’s easy to assume that success is solely determined by teamwork or landing a lucky Batman Batarang. However, beneath the cartoon chaos and voice actor cameos lies a rigid mathematical backbone. That backbone is Frame Data .

Whether you main Banana Guard or Agent Smith, mastering is the only true shortcut to the top of the leaderboards. Note: Frame data is subject to change with balance patches. Always verify specific numbers in the latest community-driven lab spreadsheet. Multiversus Frame Data

The next time you get hit by a Shaggy kick, don't get angry. Open the wiki. Look at the recovery frames. Realize that you missed your 12-frame punish window. Then, go back to the lab and practice. In the chaotic, 2v2-focused arena of MultiVersus ,

Whether you are a Bronze Velma or a Master's Rank Finn, understanding frame data is the difference between guessing and knowing. This article will break down what frame data is, why it matters, how to read it, and the specific numbers that define the current meta. In fighting games (and MultiVersus is a platform fighter at its core), time is measured in "frames." The game runs at 60 frames per second (FPS). Therefore, one frame equals 1/60th of a second. Whether you main Banana Guard or Agent Smith,

| Category | Startup Frames | Speed Tier | Examples | | :--- | :--- | :--- | :--- | | | 5 - 8 frames | Very Fast | Arya, Finn, Stripe | | Jab 2 | 8 - 12 frames | Medium | Batman, Wonder Woman | | Grounded Neutral | 10 - 15 frames | Medium-Slow | Projectiles | | Tilt / Side Attack | 9 - 14 frames | Medium | Shaggy Kick | | Smash/Charged Attack | 20+ frames | Slow | LeBron F-Smash | | Grab/Command Grab | 15 - 25 frames | Very Slow | Superman Side Special | | Aerial Neutral | 6 - 12 frames | Fast | Bugs Bunny Nair |

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Multiversus Frame Data
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Multiversus Frame Data

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