Chained Together V1.7.3-0xdeadcode Now
Version v1.7.3-0xdeadcode effectively garbage-collects these routines. The result? A on systems with 4GB or less VRAM. Loading times between the "Ashen Mines" and "Sky Temples" have dropped from 8 seconds to approximately 3.5 seconds. 3. New Environmental Hazard: "The Desyncrone" Without fanfare, this update introduces a hidden environmental hazard exclusive to the "Corrupted Path" difficulty. Dubbed by players as The Desyncrone , these are shimmering purple orbs that appear on specific checkpoints (levels 18, 27, and 42).
The version number (v1.7.3) suggests a stable branch, while the hex identifier is unusual. In programming, "dead code" refers to source code that executes but whose results are never used. However, "0x" denotes a hexadecimal memory address. In the modding world, tagging a build as "0xdeadcode" often implies a patch that re-enables abandoned functions or optimizes the game's memory management. Breaking Down Chained Together v1.7.3-0xdeadcode: Key Features After extensive testing and data-mining of the patch notes (official and community-sourced), here are the primary changes in this version. 1. The "Ghost Chain" Physics Overhaul The most significant gameplay change in v1.7.3-0xdeadcode involves the chain physics engine. Prior versions (v1.7.2 and earlier) suffered from "rubber-banding" – a latency issue where the chain would snap back erratically during fast climbs. Chained Together v1.7.3-0xdeadcode
In the ever-evolving landscape of co-op indie games, Chained Together has carved out a unique and punishing niche. Released initially as a test of friendship and patience, the game forces players to navigate hellish vertical ascents while literally chained to one another. However, in the modding and version-tracking community, no recent identifier has sparked as much curiosity as Chained Together v1.7.3-0xdeadcode . Version v1
"The ghost chain fix alone makes this worth it. My friends and I used to lose runs to lag that wasn't even our fault. Now when we fall, it's because we actually messed up." Loading times between the "Ashen Mines" and "Sky
