Bgf 2.14.2 May 2026

if (!bgf_init(¶ms)) printf("Failed to initialize BGF\n"); return -1;

| Metric | BGF 2.14.1 | BGF 2.14.2 | Improvement | |--------|-------------|-------------|--------------| | Average FPS | 142 | 168 | +18.3% | | Frame time (99th percentile) | 9.2 ms | 7.1 ms | -22.8% | | Memory usage (stable) | 312 MB | 278 MB | -10.9% | | Shader compile startup time | 210 ms | 0 ms (with precompilation) | -100% | bgf 2.14.2

In the world of software development, few areas are as simultaneously essential and complex as graphics rendering. For applications that require high-performance, cross-platform 2D graphics—from graphical user interfaces (GUIs) to data visualizations and light gaming—developers often turn to specialized libraries. One such library, BGF (Blendish Graphics Foundation) , has gained a loyal following for its minimalist approach and powerful capabilities. find_package(bgf 2

find_package(bgf 2.14.2 REQUIRED) target_link_libraries(my_app PRIVATE bgf::bgf) To demonstrate the clarity of BGF 2.14.2, here’s a complete "clear screen and draw a red rectangle" program. Note that window creation is left to the user (e.g., GLFW, SDL). // Draw a red rectangle bgf_color(0xFF0000FF)

// Main loop while (!should_close) bgf_begin_frame(); // Set clear color to dark gray bgf_clear(BGF_CLEAR_COLOR, 0x222222FF); // Draw a red rectangle bgf_color(0xFF0000FF); bgf_rect_filled(100, 100, 200, 150); bgf_end_frame(); bgf_present();

For the latest updates, consult the official BGF repository at github.com/bgf-render/bgf and the detailed changelog for version 2.14.2.